Tim Reynolds

A Big Ball of Mud

Link / 7 months ago

6 notes

An interesting discussion from Brian Foote and Joseph Yoder about the de-facto standard software architecture A Big Ball Of Mud. 

Abstract;

While much attention has been focused on high-level software architectural patterns, what is, in effect, the de-facto standard software architecture is seldom discussed. This paper examines this most frequently deployed of software architectures: the BIG BALL OF MUD. A BIG BALL OF MUD is a casually, even haphazardly, structured system. Its organization, if one can call it that, is dictated more by expediency than design. Yet, its enduring popularity cannot merely be indicative of a general disregard for architecture.

These patterns explore the forces that encourage the emergence of a BIG BALL OF MUD, and the undeniable effectiveness of this approach to software architecture. What are the people who build them doing right? If more high-minded architectural approaches are to compete, we must understand what the forces that lead to a BIG BALL OF MUD are, and examine alternative ways to resolve them.

A number of additional patterns emerge out of the BIG BALL OF MUD. We discuss them in turn. Two principal questions underlie these patterns: Why are so many existing systems architecturally undistinguished, and what can we do to improve them?


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